Position Based Fluids

Feature

Able to create physically based fluid animation in Unity3D.

Screenshots

Development

Implemented Position Based Fluids Solver.

Able to handle 260K+ particles with Lattice Neighbor Search Optimization Algorithm.

Platform

  • Unity 5.6.0
  • DirectX11 Compute Shader

 Repository

https://github.com/kodai100/Unity_PositionBasedFluid